59 Royalty-Free Audio Tracks for "Did You Know"

00:00
08:26
Zoom h4n 2018 - onboard microphones. This is an unprocessed recording of the pilot light being repeatedly lit and then extinguished on a natural gas fire globe. This would be perfect for the sound of any gas device being lit such as a grill, boiler, pool heater, water heater, stove, oven, etc. . . I have give you many variations to choose from and provided some audio of the flame once lit that can be easily looped. Please let me know if i can hear my sound somewhere in your project! i would love to hear what you did with it!. Enjoy!.
Author: Courter
00:00
00:12
Hi. This is a loop of aurora colorado'sold whelen wps-3016 system test. The city had 3016's, and wps-2810's. They did the wail tone for 3 minutes, and the whoop tone for 30 seconds. This is a one sycle loop of the wail tone. You can hear the other sirens in the system in the background, as well as some very excited dogs that where barking during the whole test. I don't know the exact location of this siren. Also, the system has been removed and replaced with new whelens a couple of years ago. They had a yellow wps-3016 in the sistem hope you like it. I'll get a loop of the whoop tone soon. If you download this, or any of my other sounds for that matter, and use it in your production or any other thing, then please give me good credit. Thanks, and good bye.
Author: Theblockofsound
00:00
00:06
A recording of a shower door, i used this sound through izotope iris 2 to produce a low, slow bassy kick sound, for a pretty ambient piece i did. I don't know why i became fascinated with the shower door. Bathroom time can be surprisingly pensive, so perhaps the sound of the door shunting shut became associated with that introspective space for me. Yes, i am aware that this the second bathroom sound i have shared. This may take on a certain significance given the fact that i have only shared a handful of recordings, but i encourage you not to read too deeply in to this fact.
Author: Notsawry
00:00
00:03
One of my brothers came by spontaneously to say hello and he slammed the door behind him hahah. It was non-aggressive of course, the door is heavy and has to be slammed in order for it to be properly closed !. Little did my bro know that i was recording and that i managed to catch the door slam !. The house was dark, empty and quiet - he wondered wtf was going on lol. It sounds a bit distant, it's because i was in the bedroom and not in the entrance. This sound is natural too, which is perfect. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
15:10
This ambience was recorded on zoom h6 with msh-6 mid-side stereo mic capsule. Recording was edited and decoded. Mic was positioned right in a frame of an open window so that it won't get flood from a heavy rain and pick up much room reflections. My flat where i recorded from was on 4th floor. There was a busy street 50m far from the apartment building itself, a bit further there was a park. Rain at that night was heavy. Also you can hear several heavy thunder hits of various distance throughout the whole recording. Hope this recording will help to enhance the sound of your next project. Please, let me know if it did so!.
Author: Adilbek Sounds
00:00
03:29
Save A Little Dram For Me song from United States prohibition era. MEDIUM: 1 sound disc : analog, 80 rpm ; 10 in. CREATED/PUBLISHED Orange, N.J.: Edison. Lyrics: (spoken) In the middle of the sermon, Parson Johnson rose and started sniffing the air. There was a peculiar smell tricklin’ up the parson’s nose. That told him that gin was ‘round somewhere. And he closed his Bible gently in the middle of the psalm and started figurin’ mentally where that smell was coming from. His eyes scanned every pew, and then he did declare, he says “I announce this meetin’ through… (sung) …until you kick in with my share.” Oh Bretheren if you want more preachin’ Save a little dram for me. Glory hallelujah Why drinkin’ gin ain’t against my teachin’. Treat me with equality. (spoken) From this here smell it’s very plain to see That somebody here’s been holding out on me. (sung) For Bretheren if you want more preachin’ Save a little dram for me. (spoken) Now when they passed the bone dry law, I was the very first to say that it never would stay And neither did I think the law could regulate our thirst. That’s why I’ve got some stored away. Now since prohibition’s got us drinks is few and far between. Of all the stingy brothers you’re the worst I’ve ever seen. But I insist on my share. Don’t say it’s all run out Or else you’re going where-- You know that bad place I been preachin’ ‘bout? (sung) For Bretheren if you want more preachin’ Save a little dram for me. Glory hallelujah Why drinkin’ gin ain’t against my teachin’. Treat me with equality. (spoken) I’ve shared your joy and I’ve shared your sin And believe me brothers I’m gwine to share your gin. (sung) For Bretheren if you want more preachin’ Save a little dram for me. Українська: «Збережи для мене трохи драм», пісня з епохи сухого закону США, випущена в 1922 році.
Author: Untitled
00:00
01:02
As with my other sounds, i prefer quality over quantity. Here is another sound file that i developed over a couple of days. Similar to ss's pulse cannons, this one features a military battle featuring tanks, helicopters, jets, and strafing runs using high caliber chainguns. A lot of explosions and rocket fire is heard as well, and the audio is a bit loud. Sounds edited in audacity, some sounds recorded irl using my dslr camera system, the mixing was done using filmora9. The freesound files used is listed in the sound sources, rest is what i used online and irl. I did this out of boredom while playing shooter games, since i'm working with 3d modeling i'm getting back into making my own sounds for my games. This one is free to use with credit, and with the right editing software you can change the volume if needed. Feel free to let me know if anything needs changing, or if you want a audio commission!. <3. [the quality in freesound's website player doesn't fully show the amount of audio details. It'll clear up and have much more depth when downloaded. ].
Author: Grimmreapersounds
00:00
18:01
This is a recording of myself sleeping, beginning ~ 1:00 am local time (~ 3hrs after going to bed) on january 10th, 2020 (which i later discovered was a full moon). I was in the midst of experimenting with recording myself all night long out of curiosity, using a laptop placed near the head of my bed. This particular recording was the only anomalous one (the rest consisting mostly of just breathing or snoring with occasional sleep-talking). This ~2 hour recording has several interesting properties, which make it hard for me to believe that these sounds were actually going on while i was sleeping. On the other hand, i don't have a memory of editing this file if i did. Either way, i find it unsettling. I found the file in oct 2021 while organizing my samples. As far as i can remember, this is the original raw recording. On further inspection, i discovered that it has some additional peculiar properties that make it even harder to believe i could have made it without remembering doing so. The audio spans almost exactly 118min (7080s). There’s a frequency sweep with a cycle-length of 6480ms that repeats throughout the entire recording. Dividing the 118min by 6. 48min (60 cycles) results in 18 parts containing exactly 60 cycles and a remainder of 12 cycles. If you think you know the source of the strange sounds or if you've ever heard anything similar, please let me know in the comments or email me at storyofthelie@protonmail. Com. I collected the most interesting bits into this pack:https://freesound. Org/people/storyofthelie/packs/33653/. Approximate times of weird stuff:. 25min - stretched cough41min - voice & sounds45min - metal hit & voice47min - call response55min - door latch1hr 3min - portal1hr 7min - more portal1hr 11min - open portal1hr 20min - echo voice1hr 23min - echo voice, tones, portal1hr 36min - stomp into breathing1hr 51min - echo voice1hr 53min - cycle tone change into crazy.
Author: Storyofthelie
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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